6月之前游戏暂无内容更新-开发者访谈0426

鱼丸粗面 2019-04-28 16:28:07

apex英雄的工作室前一段时间就表示不会每周更新一次游戏内容,同时暗暗嘲讽了一下其他公司对员工的压迫,而上周三没有等来官方的更新日志,反而在周五等带来Reddit 社区 Apex 板块社区经理 JayFresh 和 dko的一波内容丰富的实时问答,感兴趣的小伙伴快来看看吧。

当然由于时差问题现在提问环节已经结束了,但是他们两位还是回答了蛮多问题的,全部内容已经更新完毕,嫌太长不看的同学可以拉到文末看重点。

在访谈内容之前官方还是照例发布了一篇长文,Respawn 这个工作室的尿性就是废话比较多,下面是官方发布的前戏,无聊的话可以看一下。

-----前戏分割线------

大家好,在接下来的一个小时之内,我们将尽量回答大家提出的一些关于游戏的问题。

自 Apex Legends 游戏公测之后,在很多方面的数据都远远超出了我们的预期。首月突破五千万的玩家增量对于任何一个游戏工作室来讲都是惊人的数据。更不用说来自 Respawn 这样一个相对较小的工作室。

玩家的快速增长是一件很棒的事情,同时自发布以来能够不断收到大家的反馈我们也很高兴。然而,指数膨胀的数据之后必然伴随着更多问题,我们在此过程中遇到了一些障碍,包括更新失误,未给予玩家足够的内容更新预期,以及一些可预见的计划性更新等内容。

我们尽全力想让 Apex Legends 拥有可持续的长期发展,并保证每天数百万人的游戏体验。因此,今天开发者访谈的目的就在于让大家了解到我们的一些工作内容,以及团队目前的定位。

在很短的时间内获得巨大的玩家基础意味着我们不得不面对海量的bug、 补丁、作弊、反作弊以及其他更多的问题,我们必须要分配资源去解决这些海量的意料之外的问题。自推出以来,我们已经发布了一系列解决方案和客户端补丁。虽然在迈向更健康的游戏方面取得了一些良好的进展,但随着社区的发展,出现了更多需要解决的问题。 我们一直在内部全面改进我们的流程。同时,我们要优先考虑的一些关键事项如下:

匹配开始时服务器性能下降

到目前为止,我们了解到玩家选择不同的数据中心会有不同的连接问题,这个问题在很多服务器配置上都存在,并且似乎没有遇到过同一台机器上连接多个服务器的案例。换句话说,服务器连接响应速度过慢并不是因为机器本身的问题,我们正试图弄清楚这个bug发生的根本原因。这个问题处于我们亟需解决问题的最优先级,我们会及时通报进展情况。

音频问题

目前正在测试一些可能有效的解决方案,这些方案有望解决我们所见过的许多设备性能问题。

作弊

我们在幕后做了很多工作。这些事我们不能透露,因为说出来就不灵光了。但是下周会有一些不错的进展告诉大家。

hitbox

我们正在优化引擎功能,帮助跟踪并报告游戏测试中出现的hitbox异常的问题,以便我们可以复现这些bug并解决它们。虽然我们修复了一些错误,但还需要做更多的工作来解决问题的根源。在接下来的几周内,我们的更新内容将更多的集中于以上这些问题,同时提供稳定的更新补丁。

当然,除了解决游戏问题外,我们知道大家都希望有更多新内容新玩法出现。但是我们的程序员也是人,希望大家体量一下,在保证工作室程序员大哥们存活的前提下,我们的长期目标是确保 Apex Legends 始终保持活力和蓬勃发展,专注于内容质量而不是新鲜劲儿或发布速度。

在游戏发售伊始,我们分享了我们更新计划图,包含了接下来一年的赛季更新制度。今天,我们将会给大家一个更清晰的说明,具体如下:

赛季

每个赛季的开始将以新的战斗通行证,新的传奇,新的补给包等内容。

整个赛季的周更

正如我们自发布以来所做的那样,我们将在整个赛季中继续解决bug,游戏平衡,错误修复和其他一些小功能。我们不会每周固定更新,因此将会更多的专注于发布时制定的季节性发布节奏。

改善沟通

对于一些正在改进的内容,我们会在社区里继续与大家及时汇报进度,但这不代表所有事情都会泄露出来,所以你懂的。

------访谈分割线------

Q:Can you provide any commentary on the potential to see more stats? Such as total wins?

A:We've heard the feedback loud and clear.

什么时候更新数据统计面板?想看总胜场数统计。

dko5:知道了,下一个。

Q:Have you seen this post from the front page?I know you won’t comment on specifics, but there are a lot of great QOL ideas as well as needed bug fixes here that we hope you are aware of

jayfresh:Oh yeah, I love that post. Awesome to see you folks put clean lists like this together and use upvoting that helps us understand what priorities are from players POV. Team is well aware of this. Thanks to everyone for putting it together and sharing.

dko5:Very aware of that list.You should see our internal list:)

不知道你们有没有看到过这个帖子,里面有很多内容我觉得可以更新到游戏里。

Jayfresh:啊这个!我看到过,我很喜欢他的排版,大家如果都像这样提问的话该多好啊。我也给我们的团队看过了,这下我们知道玩家们最想要的是什么了!

dko5:看过,你应该看看我们内部的 to do list.(笑 【意思大概是内部的表格会更加清晰明确?】

Q:Hey guys,Any news on mouse/aim sensitivity being affected by FOV changes such as Bangalores passive and Bloodhounds ultimate? Can we get a slider added to turn off FOV changes in ultimates/passives?

I'd have to check if its on the list - so no promises, but I'll do some digging.

关于鼠标灵敏度的问题,班加罗尔的被动和寻血猎犬的大招会有加速效果,对于一部分玩家来说这个时候鼠标灵敏度就会收到影响,能不能出一个选项来锁定这个效果?

dko5:我得先看看这个改动在不在我们的 To do list里面,不一定会改,但是我会记下来的。

Q:Do you have a set number of legends to be released?Also are there other heirlooms to be released?

We have plans to work on Apex for years to come, and internally we have a lot of Legends in various states of development. There is no magical "max roster" number or anything, but being that this is a character based battle royale I don't see us stopping any time soon.

对于接下来的英雄发布数量有没有一个具体的计划?有没有其他英雄的传家宝要发布?

dko5:内部有很多英雄处于不同的开发状态,但是没有“最大数量”这个说法,因为这是一个基于角色的大逃杀类游戏,所以我们不会停止英雄的开发进度。

Q:Has the issue with the Big Bois been fixed or coming up?

Neither shows shields when they get hit even if they have them, until you break their shields and then it pops when it breaks.

Also they both take direct health damage instead of taking reduced damage? It's really messed up.

A:Yes we've been working on that. I'm sorry I can't provide an ETA but fixes are coming.

护甲显示错误的问题何时修复?有时候敌人身上装备了护甲但是伤害数字中没有显示,直到护甲失效之后才会弹出提示,那么这期间的伤害是真实伤害还是护盾值?我有点弄不明白。

Jayfresh:在做了在做了,虽然不能告诉你ETA进度但是很快就修复了。

Q:Any plans for another bonus XP event or challenges before Season 2?

Challenges no. Another bonus XP event is definitely possible.

第二赛季开始之前还会有挑战任务或者额外XP奖励事件吗?

Jayfresh:挑战任务没有,但是额外XP会有。

Q:Ranked/Competitive mode,is this something you want to do further along the road or something that is in the pipeline or are you content with having this one single game mode and focusing your resources on that?Thanks for the update, best of luck to the studio.

a:We have definitely spent a lot of time thinking about for the future of Apex. As mentioned earlier we did envision Apex as a game that is competitive at its core during development and we have great interest in helping elevate that aspect of the game in the future.

排位赛什么时候出?你们到底有没有准备相关的东西,还是说所有资源都放在现在这个单一的模式上了?

dko5:我们肯定有想过未来游戏的发展方向(可能是电竞化),别问了,问就在做了。

Q:What are your plans to make progressing through the game feel rewarding?

Casual matches and pretty much nothing to gain after Level 100 obviously isn't enough for many players.

I also hope the various feedback for the Battle Pass is noted for Season 2, since right now, the Pass also gives no satisfaction of progressing through it.

We designed Apex Legends with a long-term core competitive identity to master over time as opposed to short-term novelty. I agree that we do not have enough of the right kind of player progression in the game at the moment and is something we're putting a lot of effort in to for players of all skill level.

游戏奖励机制能不能更新?

100级之后的奖励对于很对玩家来说基本没有意义,第一赛季的通行证也不尽如人意。

dko5:你说得对,不过对于奖励机制这块我们已经投入了精力在做了,比如技能水平标识之类的。(应该类似吃鸡的武器熟练度,一个猜测不一定对。)

Q:In addition to the changes to sound and its bugs (so relieved you guys have been hard at work with it!), has there been any consideration for changes to the sound mix itself? Footsteps and gunfire just seems... inconsistent at times.Also the kicker here, Mirage. You've mentioned about adjusting his ult, particularly the cloak and changing variables like hue and brightness, but his passive seems to have been left out. Any hopes of a change there? People love Mirage, I love Mirage, but he just feels a little lack-luster at times.

Any more detail you can provide on footsteps and gunfire inconsistency? We definitely spend a lot of effort on ensuring a detailed and comprehensible soundscape and want to ensure it is working as intended.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends. No plans to share at the moment, but we like to take a holistic approach to balancing characters to ensure they're where they need to be.

有时候脚步声和枪声会出现方位错误的bug;幻象的终极技能太废了,能不能改一下?

音效的问题我们一直在解决,希望你能提供更多说明或者错误报告给我们。关于幻象,目前为止暂时没有改动计划。尽管他在团战中的作用没有其他英雄那么大,但是我们更希望用整体平衡的方式来改善目前的状况。(暗示其他英雄要削弱?)

Q:Are you planning on making any changes to the existing colorblind modes, both in terms of the existing colors, and how they apply to in-game elements?

jayfresh:What specifically would you like to see for changes?

scriptacus:We've made some improvements (sorry, no details) that you can expect to see by Season 2.

色盲模式能不能改改?

Jayfresh:你希望怎么改?

Scriptacus:在改了(不能说细节),第二赛季上线。

Q:When I aim down my sights I can’t differentiate between team mates and enemies. The name disappears. There are many instances I was shooting at my own team mates. Is there a possibility that team mate have a green outline or something. That would be useful. Thanks.

There is always a fine balance between information and clutter. When it comes to down the barrel gunplay we tend to try and err on the side of keeping the picture sight clean. Good feedback, though!

有时候我会分不清队友和敌人,能不能给他们加一个轮廓区分一下?(类似守望)

dko5:信息获取和视觉效果之间总要保持一个平衡,开枪的时候我们更希望给玩家一个清晰的视野,但是你这个想法不错,我会考虑的。

Any QOL upgrades planned?

Any changes to season rewards? -There is nothing worth unlocking besides the rank 100+ items. Everything else is like... "leaves" skin for the mozambique. Feels like I paid $10 to grind so I don't need to pay $10 next season. Seems to be my only motivation right now.

Love the changes to Caustic/Gibraltar, they are 100% more playable now.

Yeah, lots of them. I can't give any details yet but when they are coming out we'll share more info. Please continue to give us feedback for the stuff you folks want to have.

We're very aware of the feedback on Season 1 and we'l see you in June! We hear you.

Rad! We're working to get a fix on the bug affecting damage going through shields but our data is showing improvement with them as well. Keep sending us feedback!

1、有没有QOL升级计划?

2、赛季奖励能不能改改了?

3、两个大胖子的改动我很喜欢。

1、有,不能说

2、第一赛季先这样吧,我们第二赛季见。

3、哈哈哈谢谢你我们会继续努力的。

dko5:你们这些玩家真难满足。虽然不是每个人的要求都能满足,但是起码我们了解到了你的需求,别急,游戏环境会变好的,我们一直在努力。(一直在努力*10086)

so this confirms we wont see watson till season 2 correct?

Can we look forward to any changes regarding crafting material acquisition?

Are there any weapons that you guys think might be iverpreforming? (Personally i think most weapons are in a really nice place right now)

Sorry, won't comment on future content at the moment.

Nothing to share on any economy changes at this time.

Right now nothing is really standing out as blatant or problematic, that said we're always watching data and reading feedback if any changes are needed.

1、传说中新英雄的沃森会出吗?

2、制造金属的购买机制能不能变了?

3、武器改动呢?

1、对不起,

2、我们现在

3、无可奉告。

Q:Are one of the reasons you guys can't say much because of new sites like titanfallblog taking you out of context and spreading misinformation?

Not calling any one site out in particular, as it is a common occurrence everywhere - but... kinda? For example, this blog post was started almost two weeks ago as the wording has to be just right and even then we already know there will be clickbait headlines as a result. You just can't avoid it, and its a part of life in games. It is for this reason that we tend to only post things that are as concrete as possible.

你们嘴巴这么紧是担心有些媒体或者大号自己发挥传播假消息吗?

其实我们对自媒体和游戏大号这类东西没有做过要求啦……但是你说的也不是没有道理。为了避免让玩家失望,我们尽可能地要求自己只发布正确且真实的新闻,所以这也是导致很多时候我们没办法透露更多内容的原因。

Q:So, we're gonna wait till June to see any new content added to the game? I don't think there's enough in the battlepass and even in terms of world building/changes to sustain players until then. Just my two cents.

As mentioned in the post, between now and June we're focusing on fixing some of the core issues the game currently has while continually working on additional content. At EA PLAY in June we will be showing off some of what is in store for Season 2.

所以你们的意思是从现在开始到六月份第二赛季发布,我们都不会看到什么新内容了吗?

差不多是这样啦~这段时间我们将会优先修复游戏bug,提高游戏体验,我们六月份的 EA play 见噜!

Q:Do you have a plan for competing with games like fortnight or pubg that release a lot more content more often? With the day and age of instant gratification, 3 months for new content, even such things as solo or due que might cause a large drop in player base. Part of the issue may be the lackluster content that was in season 1 (level badge for a season level for example). I do think last week's xp event was a nice step in the right direction! Keep up the good work.

We are continually working to remove content pipeline issues, hire quality devs, and maximize our ability to create features and content - but the reality is we're a relatively small team in the AAA space and we value our people and a good work/life balance. We do not currently have immediate plans todrasticallyincrease our release cadence.

That said, feedback on Season 1 has been very clear, and we agree with a lot of it. We've got a lot of awesome stuff we've been cooking on for a long time and can't wait to start showing some of it off at EA PLAY.

兄弟,看看隔壁吃鸡搞比赛搞得如火如荼,Apex 玩家流失这么严重你们不着急吗?三个月没有新内容发布这游戏真的会凉凉的。

说的没错,但是相比于数量我们更注重质量的沉淀。你们也知道 Respawn 是个小作坊,我们也更加注重员工的生活和工作质量,所以这件事情需要慢慢改善。

俗话说厚积薄发,我们已经积累了足够多的内容,六月见。

------访谈结束分割线------

总之,从这些内容中我们能了解到的关键信息大概有以下这些:

1、4-6月游戏不会有大更新,专注于提升游戏质量,修复bug等细节;

2、原来的每周二(国内周三凌晨)的更新也取消变为不定期更新;

3、第二赛季的通行证奖励会比第一赛季质量更高;

4、第一赛季还会有一次额外XP奖励活动;

5、之前提到过的玩家万人血书更新内容已经在团队计划中了。

大概就这些,最后还要感叹一句 EA 和 Respawn 的程序员们真幸福……

以上就是游戏吧小编为大家带来的好玩资讯,更多精彩内容请持续关注游戏吧。

精彩推荐